This article was written by Vostu co-founder and Chief Scientist Mario Schlosser and Chief Researcher Neil Molino. It compares retention patterns between Vostu’s city-building sim, MegaCity, and its recently-released real time soccer sim, Gol Mania.
Social and casual games need to learn from each other. Social games need to make it less burdensome for users to return: ease users back into the game instead of showing them the one hundred feature launches they missed while they were gone. Casual games need long-term investment opportunities for the user.
Read the full post here: http://bit.ly/yEG79D
A great in-depth look at the advantages and disadvantages of casual games vs social games; and what they can learn from each other.
- matmiltd posted this