Here’s a very serious question: Are the tools your company’s employees use to do their job more or less motivating to that end than the apps, games, and social services they use to do something other than their job? Put another way, does the software your people use for play improve the quality of their work, more than the software they use for work?
This is a question that a company called Rypple first started tackling three years ago. Identifying what Rypple was, was evidently hard enough - in 2009, ReadWriteWeb called it an enterprise solution for garnering feedback; two years later, we re-introduced it as a tool for rewarding employees for good performance. Both were partly right. Fortunately for Rypple, Salesforce perceived it as something substantially greater, and today Rypple is being re-reintroduced as the latest cloud-based component in the Force.com arsenal.
Read the full article ► via ReadWriteWeb
We are no strangers to the gamifying of the work place (we use a great piece of kit for software development called RedCritter Tracker) and from our experience it can certainly be a great motivational device.
There are pitfalls to watch out for and you need to carefully analyse whether it would be right for your business but, if implemented effectively, it is a great tool for rewarding employees for good performance.
Check out Matmi’s experience with RedCritter Tracker.
What are your thoughts on adding Gamification to the work-place?
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