Choosing JQuery template engines



A GitHub page that helps you choose a JavaScript template engine.  

From the author:

"So I sometimes hear people asking how you choose a template engine.  

Well! I’m so glad you asked. It’s a giant pain in the ass because almost all of them do the same things, in the same way. The performance differences among those that are similar are nominal. The syntax is almost always mustaches or ERB-style . Almost none of them run exclusively on the client-side anymore, even those that take a DOM-centric approach to rendering. To try and tease out the subtle differences, I put up a simple GitHub page I hope you good folks will contribute to allowing you to select your priorities and do process of elimination on the existing, supported, non-framework-dependent options.  

But, I mean, going and clicking a bunch of little radio buttons is the easy answer. If you don’t know where to begin, good enough. I think the more interesting discussion is about what developers need from template engines, and whether they should continue writing new ones. There are a few big criteria I see (and that’s what’s reflected in the initial version of the tool)”  


Via garann.com

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Microsoft introduces Xbox-like achievements for developers


Scoop.it - HTML and CSS Web Design

Microsoft introduced a beta plug-in for the company’s Visual Studio development environment today. Visual Studio Achievements is a free plug-in that allows developers to unlock achievements and badges, in the same way that Xbox gamers pick up achievements. Developers can even compete with each other on a virtual leader board for coding bragging rights. Microsoft says the plug-in is designed to be “playful and pragmatic,” built to help developers discover new features of the Visual Studio application.

Developers will be greeted with the classic “achievement unlocked” toast on their desktop after particular events are triggered inside Visual Studio. There are 32 achievements across six categories, and badges can be shared on Twitter, Facebook and blogs thanks to a javascript widget. With achievements like “Lonely” and “Obsessive Compulsive Disorder (OCD),” it’s probably a good idea not to share every badge on your social network though. You can grab the free plug-in at the source link here.

 
Via theverge.com

Mini Matmian:

Another simple implementation of adding game mechanics to Microsoft’s products (remember ‘Ribbon Hero’? - I personally found it quite useful as a tutorial system).

Be interesting to see how developers take to this plug-in. They can be quite a competitive bunch :-)

Looking for a way to add a layer of game mechanics to your website or a new app? Then get in touch with Matmi. We would love to hear from you and I’m sure we would be able to spruce up your next camapaign/website/App. The Matmians are people of many talents.

http://www.matmi.com

Twitter: @Matmi

Email: info@matmi.com

Address:
Matmi New media, Dukes Chambers, Dukes court, Mill street, Macclesfield, Cheshire, sk11 6nn

Phone: (+44)1625 560771



Facebook Makes Its Move: Brings Viral Channels to HTML5, iOS Apps

Facebook Mobile Apps

Facebook finally unveiled its long-awaited effort to help mobile developers market their native and HTML5-based apps through its platform today. iOS developers will get to take advantage of bookmarks, requests and the news feed in the same way that Facebook canvas developers do.

The interesting parts of today’s launch are:

Facebook is playing nice with Apple on viral distribution for native iOS apps, not just HTML5-based ones: If a developer wants to distribute a native application, Facebook’s notifications will send prospective users to the iTunes app store.

So Facebook is not pressuring developers to build HTML5 apps in order to use its viral channels. This is a big deal because the HTML5-requirement was perceived as a hurdle for adoption of Facebook’s mobile platform. Both indie and mid-size developers have difficulty splitting their resources between building natively and on HTML5. Furthermore, there’s still a noticeable performance disparity between native and HTML5 applications — especially with games, which are the largest revenue driver on both platforms. It’s unclear if Facebook will get affiliate revenue for the downloads it drives of paid apps.

Parallel viral channels on Android will be coming soon. There’s no official date though.

Facebook Credits have arrived for mobile web apps (as was widely anticipated):HTML5 developers that want to use Credits as their payment mechanism must use it exclusively. Native iOS apps have to use Apple’s payment system, however. This split in payments between web-based and native apps is expected given that Apple is unlikely to give up revenue from in-app payments and paid downloads.

►Mini Matmian

HTML5 developers rejoice! Looks like HTML5 is getting some really support now; with G+ AND Facebook alone boosting the numbers of potential users to near a billion. We should start seeing more and more HTML5 based apps/games very soon.

I still don’t think it’s a Flash killer but it will certainly have a significant impact on the our online web experiences.



Unity and Flash : a sneak peek.


Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already existing build targets of a Unity project, one will be able to target Flash with Stage3D, announced for Flash Player 11.

Since our initial announcement, there has been a great deal of interest and many people have questions on what Unity supporting Flash means. Today we lift the veil for a sneak peek.

A sneak preview

This video preview shows the Shadowgun game demo by Madfinger Games, a highly anticipated iOS & Android Unity built game. Except now, it is exported for and running in the Flash Player !While we are not quite ready to ship with Flash support yet, we just couldn’t resist sharing this video with you, as this has been a major milestone for us. We’ve taken the project, changed the build platform to Flash, hit build; magic happens…and the game runs in the Flash Player.

Performance is great and things are looking very promising. Keep in mind, this is a sneak peek; many things are still rough around the edges. Rest assured we are working hard to ship this, there is nobody who likes to see this in your hands as soon as possible more than we do.

►Mini Matmian:

The whole Flash / Unity debate has been raging for a while now (never mind HTML5 being added to the mix), as have the stories about Unity adding in the publishing to Flash functionality.

This sneak preview adds to the excitement of many Unity3D developers who have found the Unity browser plugin being a bit of barrier to the viral spread of a game.

Removing this barrier opens up all the Flash portals as avenues to place your fancy new Unity3D game. Very much looking forward to the release of this function.

Unity3D developers rejoice! 

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Microsoft releases the Windows Azure Toolkit for Android

Via Scoop.it - New Digital Media

Microsoft has released the Azure Toolkit for Android, providing an SDK and native libraries to support storage and authorization for its Windows Azure cloud-based development platform.  This will give Android developers a way to write applications…
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