A side project from one of our very talented designers utilising the fantastic Unity3D along with Cinema 4D and Adobe Photoshop.
Here is Joe explaining the project:
I’m a designer, but I am trying to learn to code to help me understand the most efficient ways to provide assets to implemented in to a game when it comes to working alongside developers.
The game is designed around the concept of a procedurally generated world, all the trees, rocks, birds are all placed randomly everytime a new piece of land is drawn. I’m hoping to create a game in which the player can jump in and out for any given amount of time to provide an ever-changing experience which is tailored for both short bursts and long playing times. I don’t want to give too much away of the actual gameplay yet, but the character will definitely not be a cube!
Because of the limitations of mobile devices in terms of processing, I have decided to go for a really low-poly stylised environment. This perfectly suited the idea of everything being made of paper and appear to be handmade, I’m also creating all of the textures and models from scratch.