To HTML5 or not to HTML5, that is the mobile question

Mark Zuckerberg opened up recently about HTML5 and the difficulties that Facebook has faced in developing mobile apps. In a quote heard round the world, Zuckerberg called HTML5 “one of the biggest strategic mistakes we made.” Those are pretty strong words from the CEO of the most influential company in the mobile market today.

Facebook is experiencing slower performance with HTML5
compared to native apps on mobile devices and the diversity of mobile browsers, which leads to confusion among web hosting developers over which parts of the programming they can use—hence, the appeal of native apps.

A native app doesn’t need an internet connection to run; it’s much faster than loading an HTML5 web app; and, because native apps run directly from the phone, they have easier access to the microphone and camera, making them more capable than HTML5-based web apps.

Before you take Mark Zuckerberg’s HTML5 bashing as evidence that web apps are dead, remember that there are plenty of reasons why developers still like web apps in some circumstances….

See on webdesignerdepot.com

Matmi ►

HTML5 is still a baby, lacking in some core functionality, but I beleive it has a bright future. Native vs. Web app is a debate set to continue for some time. Atleast until HTML5 becomes a more settled, standardised language with improved functions, particularly relating to sound operations.





Google Nexus Tablet - To buy or not to buy?

With the recent rumours surrounding Apple’s iPad mini along with the Kindle Fire HD release in the UK, we thought we would take a quick look at the other main competitor in the mini-tablet market….the Google Nexus.  

Google’s unfortunate crash in the market place, relating largely to drops in banner advertising revenue (read this for an alternative to ineffectual banner ads), means their tablet division has taken on an added importance to the company. The question is, will the Nexus go the way of the HP TouchPad or can it challenge Amazon and Apple for mini-tablet supremacy?

The whole Matmi team have had a play on the tablet, testing Matmi’s latest apps. Tom even went out and bought one for himself the day after he saw Matmi’s. So the following review is based upon our own real world experience with the Nexus tablet.

Usability

Browsing the internet and running apps is as smooth as the hands of the fairy liquid lady, with the quad-core Tegra 3 processor handling the load easily.

The smaller screen size does have some obvious limitations, especially for people like me with eye sight no better than a short sighted bat. However, like most tablets, the zoom function works seamlessly to solve any visual deficiencies. The touchscreen is very responsive (as you’d expect) making it easy to navigate the system or control any app you may be running.

Price vs Quality

At under £200 (£194 for the 16 GB version) you might expect some corners to be cut regarding build quality. This is not the case with the Nexus. It has a nice solid feel to it and the round corners do make a difference when cradled in your hand for hours at a time. The hardware is top notch, displaying no stutters or slow response times running the Android jelly Bean platform.

Get your gaming on!

Games, games and more games. Mobile gaming is massive and an obvious interest to Matmi with the release of Pocket Warwick on the 25th October, along with the upcoming Rollabear and Monster Pinball HD apps. The Nexus tablet has been a joy to play games on. The smaller, hand-held sized device feels just right in your hands, almost akin to holding a PS Vita.

The 7 inch screen is crisp, bright and displays games rich colours extremely well. Tom he has lost many hours at home to gaming on the Nexus with a particular favourite of his recently being Triple town (Jeff: Rollabear looks absolutely stonkingly beautiful on the Nexus).

HTML5 gaming

Yet to really establish a strong foothold in the online gaming world, HTML5 can still cause divisions amongst developers. That being said, we have run our own HTML5 game we did for Nivea through its’ paces on the device along with Tom’s little side project Ricochet. Both ran smoothly with no noticeable lag. Being able to play games within the tablets browser, and full screen them, is a fantastic ability and may yet see HTML5 rise in popularity as a games developing platform.

Summary

In short, we love the Nexus. It’s powerful enough to run even the most resource intensive apps, perfectly sized for lengthy gaming sessions, tears up the internet with smooth browsing, responsive touch screen, great OS in Jelly Bean and just looks so darn pretty.

Would we recommend you buy one? Yes. If only to enjoy Pocket Warwick, Rollabear, Monster Pinball HD and all our other apps in wonderful 7-inch glory.

For more information on what Matmi can do for your digital design needs:

PHONE: 01625 560771

EMAIL: info@matmi.com

Web: http://ww.matmi.com 

Twitterhttp://www.twitter.com/Matmi

Facebookhttp://www.facebook.com/Matmi.



Ricochet


A fun little side project by one of our developers, made in HTML5

►Play Ricochet on Kongregate. 

http://www.kongregate.com/games/ataxkt/ricochet

Ricochet is a simple arcade game which fuses Pong with Squash.

Stay alive as long as you can!


See on kongregate.com



Matmi Gives Nivea Game a HTML5 Upgrade



Matmi have just launched an updated HTML5 version of the “Mementos of Closeness game for our friends over at Nivea and ITV. 

We were asked to update the previous flash version of the popular hidden objects game that we created last year adding a new colourful jubilee themed level for 2012. 

The thinking behind the HTML5 conversion was to use the new technology to enable the game to be played on ipad and across multiple platforms; this not only increased the brand reach but also gave us the chance to carry out our first Html5 conversion.

Apple, Microsoft, Google, Mozilla - four of the largest tech companies are actively pushing HTML5 in all areas, including gaming. More importantly, their products account for 97% of browser usage.

- Gamasutra

Html5 is a big player with a bright future in the digital industry, but is still in its infancy…There is an argument to say that it will take over from Flash in the games arena but this remains to be seen.

With Unity3D throwing their hats into the platform ring again by adding the ability to export to Flash, this debate could go on for a while yet; and whilst the W3C still hasn’t come to agreement on the HTML standards -it’s certainly an interesting time for developers!

With Matmi’s strong standing in all of these platforms, we are ready to take on any challenge!



Facebook Makes Its Move: Brings Viral Channels to HTML5, iOS Apps

Facebook Mobile Apps

Facebook finally unveiled its long-awaited effort to help mobile developers market their native and HTML5-based apps through its platform today. iOS developers will get to take advantage of bookmarks, requests and the news feed in the same way that Facebook canvas developers do.

The interesting parts of today’s launch are:

Facebook is playing nice with Apple on viral distribution for native iOS apps, not just HTML5-based ones: If a developer wants to distribute a native application, Facebook’s notifications will send prospective users to the iTunes app store.

So Facebook is not pressuring developers to build HTML5 apps in order to use its viral channels. This is a big deal because the HTML5-requirement was perceived as a hurdle for adoption of Facebook’s mobile platform. Both indie and mid-size developers have difficulty splitting their resources between building natively and on HTML5. Furthermore, there’s still a noticeable performance disparity between native and HTML5 applications — especially with games, which are the largest revenue driver on both platforms. It’s unclear if Facebook will get affiliate revenue for the downloads it drives of paid apps.

Parallel viral channels on Android will be coming soon. There’s no official date though.

Facebook Credits have arrived for mobile web apps (as was widely anticipated):HTML5 developers that want to use Credits as their payment mechanism must use it exclusively. Native iOS apps have to use Apple’s payment system, however. This split in payments between web-based and native apps is expected given that Apple is unlikely to give up revenue from in-app payments and paid downloads.

►Mini Matmian

HTML5 developers rejoice! Looks like HTML5 is getting some really support now; with G+ AND Facebook alone boosting the numbers of potential users to near a billion. We should start seeing more and more HTML5 based apps/games very soon.

I still don’t think it’s a Flash killer but it will certainly have a significant impact on the our online web experiences.



HTML5 and CSS3 - Adobe - The Expressive Web - Beta

Via Scoop.it - HTML and CSS Web Design


The Expressive Web is an Adobe-curated resource website for the advocacy, support, and advancement of HTML5 and CSS3 web development.

►Mini Matmian:

Some pretty cool stuff showcased here. Check it out.

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HTML5 Apps: 10 Cool HTML 5 Web Apps

Via Scoop.it - New Digital Media


HTML5 apps are quite possibly the future of the web. In this post, I’ve gathered up 10 cool HTML5 apps that will show you just a bit of the power of HTML5.  

►Mini Matmian:

If you are a heavy Twitter user, I highly recommend taking a gander at Hootsuite.  

It’s a fantastic web based App for managing all you daily Tweeting activity with scheduling, tabs to separate search streams and lists etc.  

CSS 3.0 maker is pretty cool but as I have said in a previous post, I suggest you learn how to code solo without these WYSIWYG type things. It will benefit you a great deal in the long run.
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