Monster Pinball has been HD’d and a whole lot more!
The game you know and love (and if you don’t you should) has not only been given new HD graphics redesigned from the ground up… its been given new life with a whole new array of goals and achievements, table lock-in and single table play modes!
We wanted to build upon the original and we spent more than a year doing just that. Our fans loved the original and now MPHD brings it flying back into your hands with great new features and a look and feel that we’re sure will bring a smile to your face.
AND THIS TIME IT’S ON ALL OS DEVICES. Out NOW on iOS (universal app) and Android. Windows mobile coming late 2012.
I’m having a total blast reliving my love for Monster Pinball in a modern package, and just hearing all the zany sound effects and music is taking me back to a time when I poured countless hours into this game. - TouchArcade
Stunning HD graphics and animations
New Achievements / Over 500 goals
Facebook sharing* / Games Center iOS integration
Landscape view for iPad and iPad mini
6 fun packed tables with interconnected table layout
60fps giving extra smooth gameplay
Realistic Physics engine developed specifically for this game
Accelerometer tilt function / Single Table Play mode / Table lockin
Hotball feature – Score multiplied points when active
Unique sound effects in stereo / Pause, Save and Resume
Introducing the biggest little celebrity on the planet…
Matmi are very excited to announce the launch of PocketWARWICK, the brand new app for international actor and all round good guy Warwick Davis.
Matmi were approached by technology investors Offficial, who are producers of the app, and Warwick Davis to develop Pocket Warwick. Working alongside Warwick and Offficial over the 7 month development time was incredible, providing more laughs than any other project.
Warwick loves his gadgets and saw PocketWARWICK as a perfect extension to his onscreen persona, allowing his creativity to flourish. The aim of the app is to give his fans a brand new, unique way of interacting with him; and having fun while doing so. It is a great showcase for bridging the gap between celebrities and gaming.
Within the first 3 DAYS, PocketWARWICK had reached number 14 in the iPhone free games chart and number 1 role playing game.
Matmi are exactly the kind of company I enjoy working with, Jeff and his team are so creative. Whilst making ‘Pocket Warwick’, I’d call up Jeff and say, “I’ve got a great idea”, and he’d say, “Yes, and here are three more ideas”. It was so amazing to see all of those new ideas incorporated in the next beta version of the game only a day or two later. I was so impressed by the way Matmi work, that I went straight back to them for my next project, an autograph and collectables website for my company, The Signature Shop. – Warwick Davis
Have your very own Warwick in your pocket!
Warwick Davis fans can get closer to their favourite celeb than ever before with this new free-to-play app. Combining elements of The Sims and Tamigotchi, PocketWARWICK features the star himself -feed him, tickle him, dress him as frog, take him to auditions, send him to the Gym – whatever it takes to keep him happy. Be part of and help him along his journey from Z-list to A-list celebrity status. At launch, the game will contain 100s of tasks to take part in with more added over time.
The Matmi team worked very closely with Warwick to ensure his personality and unique sense of humour was accurately conveyed via the games AI system- over the months of development he visited and chatted to the team constantly about how his character would react to certain events, his favourite foods (chocolate biscuits!) likes and dislikes – so we feel we have digitally captured his characteristics to a tee.
This system enables us to keep adding to the app new elements, updates, novelties, costumes and auditions – it’s a perfect way to keep a user engaged on top of keeping the game fresh and up to date.
The app was created using Unity 3D, a development engine that Matmi has been working closely with for some years (we were one of the first games company to publish on android).
Unity is free to download, has a fantastic following and allows a developer to simply and easily port a game to multiple platforms – we are huge fans.
As PocketWarwick is the first game that Offficial have produced we were entering the unknown somewhat when we started the project. Matmi have managed our expectations and offered advice guidance throughout which has led to a successful relationship from our perspective. We’re already actively seeking out opportunities for other projects we can take to the talented team at Matmi! – Offficial
Celebrity culture and mobile apps
Celebrity apps are revolutionising the relationship between celebrities and gaming.
Matmi has already worked with a number of music industry celebrities (Lily Allen, Gorillaz, Iron Maiden) producing great games with fantastic results; and have been championing bridging the gap between the digital and celebrity worlds; turning film, TV and music stars into app stars. Celebrities will have an increased presence in this digital form, representing a whole new platform, audience, branding opportunity and revenue stream.
The world of celebrities and games are becoming closer all the time and we wanted to take this even further. PocketWARWICK attempts to blend these worlds together more than any app before. Fans are already used to being able to interact with their favourite celebrity through social networks; PocketWARWICK is a mere extension on this. We expect the trend of celebrities getting more heavily involved in the digital world (and games in particular) to grow and we look forward to being part of it. – Jeff Coghlan, Matmi MD
Warwick already has a huge online social presence, with Pocket Warwick we hope to extend this audience reach and encourage fans to find new, fun ways to interact with their favourite celebrity.
For Matmi, PocketWARWICK is just the beginning…an exciting one at that!
Introducing PocketWarwick. A ‘little’ celebrity that you can nurture, manage and turn into the ‘biggest’ ‘little celebrity on the planet. You’ll need to feed, dress, train and educate him in this unique ‘sim’ game.
PocketWarwick stars real life pocket sized celebrity, Warwick Davis. Real Warwick is the star of Life’s Too Short, Willow, Star Wars, Harry Potter and Leprechaun. Looking after your very own PocketWarwick involves sending him out to film auditions, charity events, personal appearances and many other jobs - with the aim to take over the movie industry one role at a time!
PocketWarwick has the opportunity to star in such movies as Back Splash, Small Runnings, Low Noon and Admission Impossible.
PocketWarwick, a little bit of Hollywood in your pocket!
How To Motivate Customer Engagement With Your Brand
“The Optathlon programme has been a resounding success and has generated millions in revenue for United Airlines.”
Extract from United’s campaign video, February 2011
Matmi is proud to have so many very happy clients – but this was a first. Not the quote so much as the fact that our client (via our American partner, Barrie D’Rozario Murphy) was so happy with the results of this campaign, they made a video about it!
What did we do?
If reading is not your thing, then check out the short video explaining the campaign in a nutshell.
Still with us? Good, I’ll continue.
When you’re a global brand, it gets more and more difficult to be bold because there’s more and more at stake.
How refreshing it was then to be approached by United Airlines and the US advertising agency, BD’M. Not only did they want to use advergames for the first time; they wanted to use five of them in a suite on a number of platforms, and put them at the very heart of a promotional campaign for passenger upgrades.
The three online Flash games in the suite were designed to be viral, driving traffic to the Optathlon website. The website drives traffic to the mobile games, and the mobile games drive traffic back to the Optathlon website – which drives traffic to the…. You get the picture. All points of access educated and entertained the customer, leading to a greater understanding of UA’s flight upgrades.
Matmi’s skills on display
The development work took Matmi from our Flash roots for the online games, into Unity 3D for the development of the mobile phone games. The mobile games are on Apple’s iPhone platform and on Google’s Android platform for smartphones (which at the time was one of Unity’s first outings on Android). It was a fantastic learning process for us and enabled Matmi to show just what we are capable of.
Not to boast (I’m going to anyway) but I think the number of industry awards the campaign won proved we had achieved something innovative at the time that also resulted in an incredible ROI for the client.
This was two years ago. Developing mobile apps has become second nature to us, as will be seen with the release of 3 apps later this year (including one featuring Warwick ‘Ewok’ Davis). Not ones to stand still, we continue to push the boundaries in digital advertising – working with companies to create online educational suites, augmented reality apps, face mapping solutions and much much more.
Very fancy but how did the campaign perform?
A stunning success.
During the first three months of the campaign, over 1 million unique visitors had played the online games and tens of thousands had downloaded the games from theOptathlon suite for mobile. Forget the fact that they’re free; feedback was great. 5/5 ratings in the AppStore, and great comments in forums and blogs. 85,000 passengers also claimed on-the-spot flight upgrades via the games (oh yes!) and United Airlines almost got an excess baggage charge for the campaign’s positive PR coverage.
And on 15thOctober 2010, one lucky player won a sweepstake worth $20,000 in United Airlines’ air miles.
But what’s intrigued us is that the Optathlon games suite is still flying high – even without the incentives of free flight upgrades and a $20K sweepstake on offer. The stats are now at over 8 million plays, which means that millions more customers (and potential customers) are learning about United Airlines’ range of flight upgrade options 2 years after the campaign was first launched.
That’s not just a stunning success. It’s subzero on the cool scale.
Why use branded games in your next campaign?
Let’s return to WHY United Airlines came to us in the first place. The original objective was to break a vicious cycle: passengers didn’t book flight upgrades until they had tried them out – but they didn’t try them out because they didn’t understand them. UA wanted to educate their customers about the upgrades without the individual needing to spend a single penny.
This is where Matmi and our innovative cross-platform branded games came in. Entertainment was the key. Think back to your school days; the majority of people find that the best teachers or the things they still remember are usually the ones that were built upon a foundation of entertainment (whatever form that took). They demanded your attention in a positive manner which increased your engagement with the subject/teacher.
Our suite of games filled that role perfectly, like a digital MC. Pulling in the attention of customers (current and potential) with the games, leading to that all important increase in engagement with the brand followed by a greater understanding of what United Airlines had to offer them. Which lead to the fantastic ROI mentioned in the above video.
It’s important to note that it’s not enough to just develop any old game and expect it to reproduce the success of the Optathlon campaign. It first requires an understanding of who your target audience is. What they want, where they go to access it and what motivates their behaviour.
So ask yourself, -how well does your brand know its audience? And more importantly – how well do they know you? I can feel a brief coming on…….
When you are ready to maximise your potential for customer engagement, loyalty, motivate buying behaviours and increase exposure …You know who to call.
For more information on what Matmi can do for your digital design needs:
Working at Matmi, you get used to seeing new faces now and again as the company continues to grow. The latest addition to our rag-tag gang of Matmi misfits is Tom. He actually joined us on a two week placement last March as a coder. We were so impressed by him, we asked him to stay on for another week.
Those three weeks flew by. Before he knew it, he was blazing a path back to Bournemouth University, pining away for a return to the glitz and glamour of the Matmi lifestyle. However, Matmi knows when they are onto a good thing and invited Tom back to complete his year in industry.
Finally, a six months since his placement, the time came for young Tom to make that journey north again. Ready to tackle anything we could throw at him (editor: I hope he isn’t allergic to Nerf gun pellets). Now he is here I thought I’d collar him for a quick interview to learn more about Matmi’s new coding monkey.
So what do you think of the marvellous Macclesfield?
Well, I’ve only spent 3 weeks in total here but so far I like what I’ve seen. I especially like the look of the countryside surrounding Macclesfield. Looks like good cycling terrain, maybe even some skiing weather permitting.
What drew you back to Matmi after your initial 3 week placement?
The first thing that comes to mind is the people. Everyone seems so cheerful and friendly. I love the philosophy of the company, always trying to inject an element of fun into everything you do. I also learnt alot in my first weeks here so deciding whether to come back was a no brainer. The experience I will get here is sure to help me in the future
What are your hobbies?
Gaming is an obvious one. As is going out with friends and having the odd alcoholic beverage in a mature fashion, like most students. I also enjoy playing the guitar and I love skiing.
What’s your favourite thing to do on the weekend?
Again, I’m going to have to say going out with friends, finding a suitable and up-standing establishment with a license to sell alcohol.
What lead you to become a developer?
I only really got into games seriously while at university. My course at university was not the typical coding degree, it was infact titled ‘Interactive Media’. It touched on elements of gaming and other forms of digital media.
As I played more games, late into the night sometimes, I found myself wanting to be able to make my own. I saw it as a great way to express my creativity, to produce something others can interact with and enjoy. So I decided to teach myself the more advanced coding skills which allowed me to begin on my journey to become a games developer.
So you said that you are a more recent convert to gaming. What is your favourite device/devices to play on?
I love my iPad. The choice of cheap, quality games makes it a fantastically enticing platform for gamers. I also really enjoy playing on my PS3.
Is there a game that has sucked up more of your free time than any other?
I’m a big fan of ‘ThatGameCompany’. They have published probably 3 of my favourite console games; Flow, Flower and Journey. They are amazing at building a game mechanic around narrative and emotions. It means the gamer is truly immersed in the gaming experience, actually feeling the emotions of the characters and caring about the outcome. The game mechanic almost becomes a secondary concern.
I love the fact they try innovative ideas and don’t stick to a boilerplate type game design. They show a glimpse at what games can really do when it comes to developing narratives and as an art form. More and more indie/small companies are publishing some really interesting games with a focus on original game-play.
It’s a really exciting time to be in this industry. As a gamer and as a developer.
I thought I’d finish on a age old tried and tested question - Where do you see yourself in 10 years?
Ideally, I hope to be running my own games company. Developing innovative and creative gaming solutions (editor: hmm, scoping out the competition early hey).
OH, and to have the company offices based on the top of a mountain so I can ski home from work. Of-course having a gorgeous Brazilian wife goes without saying.
That’s it for today. A big thank you to Tom for giving up some of his precious time. We shall say good-bye to him for now as we crack the whip and get him back to tap-tap-tapping on the keyboard. Fear not though, I’m sure we will be hearing more from him in the future. Infact, expect to see a feature where we showcase one of his side projects soon.
For more information on what Matmi can do for your digital design needs:
The graph includes data from the top 200 grossing games in the Apple App Store and the Google Play store.
Newzoo – the market research firm behind the study – also notes that in three months, the Kindle Fire has doubled Android’s share of revenues in the US compared to European countries.
That sounds impressive, but that’s where I get lost. Or at least some of my trust. Amazon has its own Appstore for the Kindle Fire, right? I thought that Kindle Fire users needed to sideload Google Play apps, and I can’t imagine sideloaders having a great impact on the market. So what’s up and what’s down, what’s in and what’s not?